Remesh Blender

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  1. Quad Remesher: a new automatic quad remeshing (auto retopology) plugin for 3dsMax, Maya, modo. (and more to come: Blender, Cinema4D, Houdini).
  2. Voxel Remesh: creates a mesh with even face size and resolves issues with intersections, by converting to a 3D volume and back. It can be used as an alternative to dynamic topology without the performance cost of continuous updates. QuadriFlow Remesh: creates a quad mesh with few poles and edge loops following the curvature of the surface.
  3. Instant Meshes Remesh is the mediator between Instant Meshes and Blender. Better alternatives for remeshing I notice that this article is one of the most articles on the Blender-addons website. That surprises me because there are now quite some alternatives.

Apr 13 Blender Secrets - Voxel Remesh. Jan van den Hemel. Voxel Remesh is a really fast method of remeshing and joining objects that you can use for sculpting.

The Remesh modifier is a tool for generating new mesh topology.The output follows the surface curvature of the input, but its topology contains only quads.



There are three basic modes available in the Remesh Modifier: Blocks, Smooth and Sharp.

This example shows a cone with each of the different remesh modes.From left to right: original cone, Blocks, Smooth, and Sharp.

The output topology is almost identical between the three modes;what changes is the smoothing.

There is no smoothing at all.
Output a smooth surface.
Similar to Smooth, but preserves sharp edges and corners.In the above image, the circular bottom of the cone and the toppoint of the cone are more accurately reproduced in Sharp mode.
Octree Depth

The Octree Depth sets the resolution of the output. Low values will generate larger faces relative to the input,higher values will generate a denser output.

Input mesh, and the low to high resolution output meshes.

Blender Software Best Remesh Addon

The result can be tweaked further by setting the Scale;lower values effectively decrease the output resolution.
Shown when using the Sharp Mode – Higher values produce edges more similar to the input,while lower values filter out noise.
Smooth Shading
Output faces with smooth shading rather than flat shading.The smooth/flat shading of the input faces is not preserved.
Remove Disconnected Pieces

Filter out small disconnected pieces of the output.

Use this to control how small a disconnected component must be to be removed.

The input mesh (left) is fairly noisy,so the initial output of the Remesh Modifier (center) contains small disconnected pieces.Enabling Remove Disconnected Pieces (right) deletes those faces.


In the Modifier panel, add a Remesh Modifier.The input mesh should have some thickness to it; if the input is completely flat,add a Solidify Modifier above the Remesh Modifier.


Remesh Modifier applied to text to improve topology.

Remesh Blender 2.83

Remesh blender 2.8

Blender 2.81 now ships with two new ways to remesh your models, a fast one based on volumes and another one preserving quads. Let’s take a look at how they might affect our hard surface workflow!

Best Way To Remesh Blender 2.8

  • Why Remesh? How? and Where?
  • Learn the main differences between them.
  • All the Voxel options
  • All the Quadriflow options
  • The old skool Remesh Modifier
  • Additional Apps and Addons to take it further

Hard-surface modeling on BlenderMarket (2.79 full course and 2.80+ update)

Hard-surface modeling on Gumroad (2.79 full course and 2.80+ update)

Blender Remesh Holes