Blender Mesh

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  1. Blender Mesh To Volume
  2. Blender Meshing
  3. Blender Mesh Deform
  4. Blender Meshio
  1. In this video, I'm showing you the fastest way to reduce mesh without losing details using Blender 2.82Music: me on Instagram.
  2. This is a modeling tool for Blender 2.79 and 2.80+ that lets you use curves to deform your mesh, allowing you to make beautiful shapes.
  3. Blender 3d Modeling and Animation tutorials and lessons. How to split an object into two parts using the bisect tool in Blender. Basically you can cut a mesh into two parts using a plane with this.
  4. Depending on the context, attaching multiple mesh Objects may be required to further editing a selection. In Blender 2.8+ this can be done using Join.

Today, we learn how to reduce the number of vertices and faces in our mesh, by using the Decimate modifier feature in Blender! IMPORTANT LINKS:Blender 2.79 h.

This is a documentation for the free Blender Addon JMesh tools for hard surface modeling with Blender >= 2.8.

Installation

Download the addon from my github page:

Press the green button Clone or Download, then download the zip-file and store it to your local harddisk.

Open the Blender Preferences (Edit -> Preferences) and press Install

Blender

Then navigate to the zip file that yoiu downloaded, select it and press the button install addon.

After that the JMesh tools addon is installed and you can use it.

The JMesh Panel

Blender Mesh To Volume

The features of the addon can be seen in the JMesh Panel in the sidebar. You can open the sidebar by pressing the N key.

The primitive mode

The primitive mode is the most essential feature of the JMesh Tools addon. You can open it either py pressing the button Primitive Mode in the JMesh panel or by pressing the keys Ctrl + Shift + P.

The On Screen Display (OSD)

Once the primitive mode is activate you can see the On Screen Display (OSD) in the lower lefthand corner.

Now you can define the primtive that you want to use to execute boolean operations on the target object by pressing the P key.

The target object can be defined either in the JMesh panel:

Or it is set when you ctrl + left click onto a mesh, e.g. when yoou start drawing a primitive:

In this case you started drawing a Polyline onto an object called cube, so this is defined a target object of the boolean operation.

You can click now to add more points to the polyline and when you ctrl + Left click again, the primitive shape is closed.

Boolean operations

You can choose between the following boolean operations:

  • Create: Just create a mesh for the primitive
  • Difference: Use the primitive to cut into the target
  • Union: Join the target mesh and the mesh created by the primitive
  • Slice: Cut the primitive into the target mesh and create a new object at this are
  • Intersect: everything inside of the target object is kept

The boolean operation can be changed by pressing the O key.

You can either press the E key to extrude the primitive to define the depth of the object to be created by the primitive:

Or, here for the example of a difference operation, you just press Ctrl + Left Click to cut all through the object.

Gizmo Features

The gizmo for the current primitive has some hidden but very useful features:

Center X and Y axis: When you hold the Ctrl key pressed and click the green or blue arrows of the gizmo, you center it to the appropriate axis:

Center to hit face: When start adding a primitive with Ctrl left click, and you click onto an object as target, you are hitting a face. When holding the Ctrl key pressed and clicking the white square of the gizmo, you are centering the created primitive then to the face that has been hit when starting to create the primitive.

Here is the latest video in which you can see what you can do with JMesh Tools:

Blender Mesh Modeling Bootcamp
Год выпуска: 2018
Производитель: CG Cookie
Free blender base meshСайт производителя: https://cgcookie.com/course/mesh-modeling-bootcamp

Blender Meshing

Автор: Jonathan Lampel
Продолжительность: 9 часов
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Blender 3D models are the center of everything created in 3D, so they're important to create properly. Topology is how a mesh's vertices, edges, and faces combine to form shapes, and good topology uses those components in the most practical way possible. In this beginner Blender training course, you'll learn a slew of mesh editing and selection tools, as well as how to use them to create good topology. By the end of these tutorials, you should be able to model anything that you set your mind to after following this set of Blender modeling tutorials.

Содержание

├── Chapter 01 - 3D Topology Basics
│ ├── Finding Modeling Tools.mp4
│ ├── Modeling a Coffee Cup - CG Cookie.mp4
│ ├── Model with Primitives.mp4
│ ├── Orientations and Pivot Points.mp4
│ ├── Proportional Editing.mp4
│ ├── Starting with Primitives.mp4
│ ├── Subsurf and Keeping Things Simple.mp4
│ └── Units and Snapping.mp4
├── Chapter 02 - Manipulating Topology in Blender
│ ├── All Quad Junctions.mp4
│ ├── All Quad Meshes.mp4
│ ├── Edge Loops, Poles, and Edge Rings.mp4
│ ├── Modeling a Logo Pt. 1.mp4
│ ├── Modeling a Logo Pt. 2.mp4
│ ├── Modeling a Logo Pt. 3.mp4
│ ├── Modeling a Soccer Ball.mp4
│ ├── Perimeter, Detail, and Fill Loops.mp4
│ ├── Selection Tools.mp4
│ ├── Topology Tools.mp4
│ └── Working with Background Images.mp4
├── Chapter 03 - Box Modeling a 3D House
│ ├── House Pt. 1 - Block Out.mp4
│ ├── House Pt. 2 - Refining the Shapes.mp4
│ ├── House Pt. 3 - Windows 1.mp4
│ ├── House Pt. 4 - Windows 2.mp4
│ ├── House Pt. 5 - Final Detailing.mp4
│ └── Model a House.mp4
├── Chapter 04 - Edge Modeling a Cartoon Head
│ ├── Cartoon Head Pt. 1 - Main Loops.mp4
│ ├── Cartoon Head Pt. 2 - Connecting the Features.mp4
│ ├── Cartoon Head Pt. 3 - Neck and Forehead.mp4
│ ├── Cartoon Head Pt. 4 - Shoulders and Head.mp4
│ ├── Cartoon Head Pt. 5 - Eyes, Lips, and Nose.mp4
│ └── Cartoon Head Pt. 6 - Ears.mp4
├── Chapter 05 - Modeling a Rugged Revolver
│ ├── Revolver Pt. 1 - Block Out.mp4
│ ├── Revolver Pt. 2 - The Front 1.mp4
│ ├── Revolver Pt. 3 - The Front 2.mp4
│ ├── Revolver Pt. 4 - The Body.mp4
│ ├── Revolver Pt. 5 - The Cylinder.mp4
│ ├── Revolver Pt. 6 - The Handle.mp4
│ └── Revolver Pt. 7 - The Back and Hammer.mp4
├── Chapter 06 - Final Blender Challenge
│ └── Model a Husky Puppy.mp4
├── Project Files
│ ├── blender_mmb_cartoon-head_source-files.zip
│ ├── blender_mmb_house_source-files.zip
│ ├── blender_mmb_logo_source-files.zip
│ ├── blender_mmb_revolver_source-files.zip
│ ├── blender_mmb_soccer-ball_source-file.zip
│ └── blender_mmb_topology-examples.zip
└── PSqCNCE.jpg
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC [email protected], 1920*1080, 16:9, ~800 kb/s
MeshАудио: AAC LC, 44.1 kHz, ~43 FPS, 2 channelsДоп. информация: Раздаю до 8-9 утра 27.08.18, качайте и становитесь на раздачу!
Еще такого рода раздачи:
[Udemy] Mastering Sculpting in Blender [2018, ENG]
[Udemy] Architectural Design & Animation in Blender - 3D Graphics [2018, ENG]

Blender Mesh Deform



Blender Meshio

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