Blender Maya

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I need a way to export a specific model from my Blender scene (for example a textured table) and import it in an already created scene in Maya. Example case to be more specific: I created a classroom in Maya and a bedroom in Blender. I want to export the desk I created in Blender and import it as a desk in Maya. How can that be achieved? I've been learning Maya as a Blender user! I love Blender but I want to kind of branch out and become comfortable around Maya too. I've been going through this tutorial by a channel called 'Game Dev Academy' and honestly, don't knock it 'til you try it because it's really helped me get a grasp on the basics and build upon the tutorial scene. For this article, let's discuss the three most popular 3D applications used for game asset creation, 3ds Max, Maya LT and Blender, so you can decide for yourself which will work best for your needs. 3ds Max 3ds Max has traditionally been known as the go-to app among the game industry. However, with so many updates and new features added to.

  1. Blender Maya Interface
  2. Blender Maya Theme
  3. Blender Maya
  4. Blender Maya Import

Blender and Maya are two of the Best 3D packages that 3D artists use today. Both of them can be great for a lot of different purposes but they also have different things to offer depending on what you want to do.

Maya is an industry-standard in many industries such as VFX, animation, and game development.

But Blender is also a software that is growing fast lately and becoming a weapon of choice for many 3D artists. In this video, we will take a close look at both of these 3D packages and what they have to offer.


~~~ Maya ~~~

After the entry of Maya 2014 some very powerful modeling tools
have been added to the software which gave a better workflow and more efficient modeling that will allow you to create complex models easily.

If you want to be in game development, or animation learning to model in Maya is a good option because you will be using it if you work in the industry.


Blender has been developed a lot in the last decade with a variety of new features especially with the new releases which make it competitive when it comes to 3D modeling.

Blender has a comprehensive array of modeling tools that can help you for creating, transforming, sculpting, and editing your models.

In addition to Blender’s high competence in terms of poly modeling, it gives modelers the ability to sculpt which is a fantastic feature that most of the other 3D packages don’t have because artists that use them usually use specialized sculpting software such as ZBrush.

Also what is interesting about modeling in Blender is the addons and external tools that you can use to create cool and complicated mechanical pieces and detailed hard surface Models.


Overall in terms of modeling, I would say both are good but Blender has the upper hand due to the tools it offers, especially, in terms of sculpting.


~~~ Maya ~~~

Blender Maya Interface

When it comes to rendering, you can expect Maya to have a strong render engine which is Arnold for the time being.

it is included with a default installation of Maya,.

Arnold is a fast, memory-efficient, and scalable physically-based raytracer. That supports interactive rendering from the interface.

This render engine was developed by a company called Solid Angle and later bought by Autodesk in 2016. Before Arnold, Maya did not really have a good render engine that can be relied on to create high-quality renders effectively and with high degrees of efficiency.

Also, There are a lot of people using external Renderers that don’t come with Maya like Vray Redshift and Octane just to name a few.

Blender Maya

These render engines are great and they can offer a lot to artists and studios in many industries such as architectural visualization, Vfx, or animation.


When it comes to rendering in Blender, you can basically expect to have two render engines for different purposes, we have cycles and Eevee.

Cycles is Blender’s physically-based path tracer for production rendering and generally speaking to render high-quality images with as much efficiency as possible. It is designed to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs.

Eevee is also a render engine that ships with Blender but it serves a different purpose than Cycles because it is a real-time render engine built using OpenGL focused on speed and interactivity while achieving the goal of rendering PBR materials. Eevee can be used interactively in the 3D Viewport but also produce high-quality final renders.

Eevee materials are created using the same shader nodes as Cycles, making it easy to render existing scenes. this makes Eevee work great to preview material in realtime. Like for example when we use it to see quick previews of architectural visualization scenes.

Unlike Cycles, Eevee is not a Raytrace render engine. Instead of computing each ray of light, Eevee uses a process called rasterization. While Eevee is designed to use PBR principles, it is not perfect and Cycles will always provide more physically accurate renders. Because Eevee uses rasterization it has a large set of limitations.

In addition to having Cycles and Eevee at your disposal when using Blender, you also have the option to use third-party add-ons like octane, Pixar Renderman and Vray.

When it comes to rendering, Maya and Blender both have great render engines but Blender’s real-time render engine Eevee is very strong compared to Arnold realtime render capabilities that were added recently by Autodesk. I am not saying Arnold’s real-time capabilities are bad but Eevee is better, generally speaking.



Maya stands out when it comes to animation because of its library of animation tools. That’s why it is the industry standard in many industries that rely on animation such as video game development and VFX.

Many studios use Maya as a critical piece of their production pipeline for rigging and animation. The animation experience it provides makes it possible to work on difficult and complex projects.

When it comes to rigging, Maya also has excellent rigging tools with some nice built-in rigs that can be quickly applied to your model. Even though vanilla tools on Maya are good, often professionals and studios use additional tools or develop their own tools for creating complex rigs. That’s why You really need to have a working knowledge of Mayas scripting languages – Python and MEL – to customize your projects.


Blender, on the other hand, has seen a lot of growth over the years when it comes to animation because it was developed by the Blender team to rise up to the needs of the animation team that worked on the amazing short films created by Blender institute.

Blender allows artists to turn their still characters into animations whether it’s simple keyframing or complex walk-cycles. It can be used to work on different animation projects whether it be character animation, rigid body animation, or even motion graphics which is a very important part of the advertising industry.

Blender also offers a good set of tools when it comes to rigging for character preparation for animation. You can use built-in add-ons to allow you to rig your character easily and faster or if you have enough experience you can create your own complex rigs.

Blender Maya Theme

In addition to that Blender is one of the few 3D software that has the ability to draw and create 2D animation. This is possible in blender using the grease pencil which is a system that was created years ago and it became much better lately.
Grease Pencil is basically a particular type of Blender object that allows you to draw in the 3D space. It Can be used to make traditional 2D animation, cut-out animation, motion graphics or use it as a storyboard tool among other things.
The grease pencil will open the door for navigating new possibilities using Blender. Recently, it was used to create a short 2D film called Hero which was entirely created using the grease pencil.

So, in terms of animation, Maya and Blender are both great but Maya has more tools and more resources compared to Blender. This makes it a weapon of choice for a lot of animators but if you are not interested in working in the industry Blender is also a great option.

Visual Effects


In terms of visual effects, Maya is very strong because it fulfills the needs of many studios and professional artists working in the industry.

Even though Maya had in the past some limitations compared to some of the other leading 3D visual effects software when it comes to visual effects, now, it has pretty much everything needed for this type of work especially with what Autodesk added to it in the last decade from new and better cloth and hair simulation tools such as :
nCloth, which is an extremely powerful cloth engine you should be learning as a Maya user. nCloth has the flexibility to be used to simulate different types of objects other than cloth. For instance, it can be great for simulating lava or concrete being poured which is another application for it.

Bifröst, a simulation system for high-quality liquid and fluid effects using a FLIP solver. You can generate liquid from emitters and have it fall under gravity, interact with colliders to direct the flow and create splashes and use fields to create jets and other effects.

and the powerful Bifrost that was used on some of the most iconic movies such as Avatar. In addition of course to the powerful plugins that can be used with Maya such as phoenix FD, fume fx, Ziva Vfx, and so on.


When it comes to effects, Blenders has a good Particles System that can be used to create high-quality visual effects like fire, smoke, dust, blizzards, and so on. As we have it done in The Man in The High Castle show, VFX was done by Barnstorm VFX studios that have integrated Blender in their pipeline.

Just to be fair here, I believe that other than Houdini all other software that are used in the industry of film and VFX use plugins or add-ons in addition to the tools that come with the 3D package to do a lot of effects like fire, smoke, fluids and so on. They use powerful plugins such as fumefx, phoenix FD, Krakatoa, thinking particles.

And the best Developers don’t make their add-ons for Blender because of its open-source nature, and the GPL license which makes the source code for their tools available for others to use.

But Blender right now has a good Particles System that can be used for VFX nonetheless. In addition to good simulation add-ons such as flip fluids.

Also, Blender has a very robust cloth simulator that is used to make clothing, flags, banners, and so on.

In addition to that, there are some Blender addons. That can make creating cloth easier and faster similar to Marvelous designer does.

Blender also has motion tracking tools that are good enough to create professional camera tracking for VFX shots, it was actually developed further during some of the short live-action films that were created using Blender.

What makes Blender unique comparing to other 3D packages is the fact that it also can be used for compositing but for the most part studios use nuke for compositing because it is the industry standard and most professional artists use it to get their work done. Even Barnstorm VFX studios that are known to use Blender I believe still use nuke for compositing.

Maya Vs Blender: Which one to use in 2021

New persons who come to this 3D designing industry or showing their interest in this industry, always have a confusion. They can not make decisions about which software they should use.

We already talked about 3Ds Max Vs Maya and Max vs Blender. In this article, we will talk about Maya vs Blender. We will try to give you a clear idea of what these two Softwares are, their application, and which one will be beneficial for you to use.

What is Maya?

Maya software is a product of Autodesk. At the current time, Maya is leading the industry. Maya has a numerous number of tools for product modeling, animation, and simulation. It is also a very extended and handy tool for detail work like motion graphics, character designing, virtual reality, and UV map. It is very convenient to work on both low poly or high poly.

This 3D programming is extremely popular in the computer game industry. It takes into consideration the advancement of detailed and reasonable characters, just as conditions on account of an incredible arrangement of texturing options.

Did you realize that the designers taking a shot at Game of Thrones likewise utilized Maya for certain pieces of their stunning 3D animations? You can see an extraordinary case of how powerful Maya is underneath.

Blender Maya

How to use Blender?

Blender is a free and open source 3D application from Blender Foundation. It has incredible apparatuses for modeling, rigging, simulation, animation, reproduction, movement following, and some game and video creation options.

You can likewise utilize it for low poly and UV maps. To redo the 3D software, it additionally offers advanced options for editing Python scripting. Blender is available for Linux, Windows, and Macintosh operating systems.

Blender is a community-driven program and offers a lot of support gatherings, instructional exercises, or tutorials.

Read More: What is the Difference Between 3D Rendering and 3D Visualization Services

Blender Maya

The objective for the Blender Foundation is to allow the clients to be an aspect of product improvement, which takes into account quicker bug fixes, the formation of new highlights, and better convenience. You can even locate our tutorial to begin 3D modeling with Blender!

Blender vs Maya

Since you know a tad about both of the 3D software, we should perceive how they would look.

They may appear to have similar instruments, however, there are still many aspects to consider, for example, cost, User Interface, and who are the projects focused on. View the correlation and see which 3D application will meet your requirements better.

User Interface

Both Maya and Blender are extraordinary animation software and run easily on Windows, Mac OS, and Linux, so doubtlessly you can undoubtedly utilize them on your PC.

The interface of the 3D software is significant for the designers to work. On the off chance that it’s not easy to understand, 3D modeling takes longer, as you need to dive into choices to discover anything and you burn through your time.

In our fight Blender versus Maya, as per the clients, Maya wins as its interface is all the more clear and standard in the event that you might want to change from another software. The UI of Maya is depicted as ”straightforward and powerful” on numerous forums.

Costs & Target Group

In any case, with regards to the costs, the point goes to Blender in our skirmish of programming. Blender is open-source and free authorized, it is likewise a piece of GNU General Public License (GPL or ”free software”). Maya, then again, costs very nearly 2000 euros for every year or 2800 euros for each year for 3D bundle: Maya + Media and Entertainment Collection (counting 3Ds Max and Arnold). You can get a free form of Maya in case you’re a student.

With regards, to the Target Group, there is no winner. It just depends on what your needs are. Thinking about the cost and the help of the network, Maya is exhorted for huge organizations and studios. They can manage the cost of the 3D programming as well as need truly progressed devices. Blender is an extraordinary answer for little scope use in studios, for specialists, and for specialists. Taking into account that it is free programming, it is ground-breaking and can be exceptionally valuable for more modest organizations.

In case you’re simply beginning your experience with 3D displaying, Blender may be a superior alternative to begin. Nonetheless, you should remember the motivation behind why you are inspired by 3D programming.

On the off chance that you need an expert profession in the computer game industry, Maya will be a superior venture. It is substantially more generally utilized, simply have a go at googling ”3D fashioner work” and you will see that Maya is extremely famous. In saying that, 2k a year is a great deal of cash. Blender is additionally very notable in the network and consummately addresses the issues of school structural undertakings, liveliness, and 3D demonstrating. It can likewise effectively be utilized in little studios.

Applications of the 3D software

Blender Maya

Our clash of programming Blender versus Maya is tied 1:1 up until now. Presently it’s an ideal opportunity to delve further into applications of both software. Most recent adaptations of both programmings have fixing devices. They are a crucial component to make an animation. Clearly, both have finishing, texturing, and mapping features.

Blender is very mainstream among interior design and architecture students, for its free permit as well as on the grounds that it has incredible tools for texturing and lightning. Maya, obviously, is additionally a decent decision as it is intended for computer games and must have the option to give a great deal of choices to climate creation. Both of those 3D applications are prepared to do some astonishing enhanced visualizations.

Concerning 3D printing, likewise, Maya and Blender are equipped for sparing the right document. Before you design your 3D model, ensure you know which technology might you want to print it in and what material you will utilize. You can discover all the plan rules on our material pages. Both software can spare STL records, which is the best when it comes to Additive Manufacturing.

Which software to use?

Basically, it all depends on which software you need. If you are doing it just for a hobby or a student or you have a small studio, Blender would be very helpful for you. Because it is free and it has plenty of tools that you can use for different applications.

Blender Maya Import

On the other hand, If you are planning to explore the gaming and special effects industry, use Maya. If you are working in a big corporation, Maya is taken as the industry standard for 3D modeling professionals.

If you have any more queries please let us know. Our team will always be there to help you.