Blender After Effects

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Tutorial Files
Barrel drop.mp4

A native After Effects Plug-In. BlendView enables you to preview 3D scenes from Blender inside of After Effects compositions. After a long development time as a one man project, the launch is finally set to be in Summer of 2020. Blender is a free open-source software for 3D content creation (i.a. 3D modeling and animation). The exporter for Adobe After Effects (.jsx) can be found here. In order to install it: Go here and click Download File. Open add-on preferences in Blender (Edit Preferences Add-ons). To sum it all up in a few words, the biggest advantage Nuke and Blender have over After Effects is the control and freedom. After Effects is fantastic and very efficient for Commercials, youtube videos, fast clean-ups etc.

Blender After Effects

Blender Vs After Effects

Time Stamps
00:00 Introduction
01:25 Tutorial Start
02:01 Things to Keep in Mind
03:06 Assigning a Video Clip to the Background
04:57 Aligning the 3D Scene with the Footage
07:38 Shadows & Modeling the Scene Geometry
13:12 Lighting & Shadow Catchers
14:28 Environment Maps
21:06 Adding Physics & Collisions
24:27 Configuring the Output Settings

In this 2 part series we will look at how to add realistic looking 3D objects to your videos using Blender and Adobe After Effects.

In the first part we will work in Blender. You will learn how to set up your 3D scene and set up your lights and environment maps. We will cover how to use Shadow Catchers to create transparent surface areas that capture the shadow of our 3D objects.

We will then add some physics to our scene to make it feel a little bit more interactive. Finally, I will cover the render settings you need to render out the final image sequence.

In part 2 we will cover how to composite these rendered elements back onto your video using Adobe After Effects. Stay tuned, I hope to release the second part within a week or two :)

Blender is a one of the most powerful, fast, effective 3D tools available. And it’s open source! This means that you could be adding real, professional 3D to your visuals today! The only thing that you need is to learn how to use it. I teach a 2-day class on how to use Blender in the field of Motion Graphics and Movie production. As far as I know, this is the only class of this kind. “Blender for After Effects” aims to get you up to speed in using Blender in your After Effects pipeline in the shortest time possible. I will not re-hash material that you can find easily in books and tutorials. This is a hands-on, total immersion class that targets the needs of the motion graphics artist. Why spend thousand of dollars for other 3D programs when Blender can do the job as well and often better? Save the cash, learn how to use Blender and expand your toolbox to include real 3D models and animations today!

Class details: (Date and exact location to be determined)

Location: San Francisco/Santa Clara

Blender After Effects Plugin

Duration: 2 days
Date: coming soon (November) Click here to be alerted automatically when the date and location will be announced

Cost: $425
For each person attending, Pret-a-3D will make a donation to the Blender Foundation to help with future development of Blender

Topics covered:

Blender After Effects Download

  • Pipeline Integration
  • Multi-pass rendering and compositing
  • Cloth simulation
  • Fluid simulation
  • 3D Text
  • Virtual sets
  • 3D Re-lighting in AE
  • Camera matching
  • The Blender UI
  • 3D modeling

Blender After Effects

What you’ll need to bring: a laptop with Blender pre-installed. See www.blender.org for versions of Blender for Mac OS, Linux and Windows.

If you missed the note above, please click here to receive the automatic alert when the class will be announced. When the date and location will be confirmed I will email all the subscribers and you will have the opportunity to enroll for the class. Don’t miss it!

Blender After Effects Tutorial

About Paolo Ciccone

Blender Adobe After Effects

Paolo is an international trainer and speaker with decades of experience. Since the early days of the IBM PC he has taught a variety of topics including “C++/Windows Programming ” , “Paradox SQL-Link” , and a series of “Linux in the Enterprise” seminars held in Amsterdam, Copenhagen, Oslo, Helsinki, and Brussels.
In 1994 Paolo joined Borland in Scotts Valley, California, as a software engineer. Since then Paolo has taught seminars during the Borland Developer’s Conferences in Philadelphia, Long Beach and San Diego, covering such topics as Linux kernel customization, parallel processing and porting of the Java Virtual Machine to Linux. In 1999 he demonstrated the first Linux build of JBuilder to an audience of 3000 developers.