Blender 2.9

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In this Blender 2.9 tutorial jayanam shows how to use the new Multires Sculpting feature for creating the straps of a stylized axe.

Normals play an important role in defining and repairing a model in Blender. Learn all about Blender's recalculate normals feature. New in Blender 2.92. A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible. But wait, there's.

Basically the multiresolution modifier is available in Blender since 2.49 but in 2.9x it is really usable for Multires Sculpting.

The advantage is now in Blender 2.9 – beside the great performance – that the base mesh (the lowest subdivision level) of the model is adjusted when activating the feature “Sculpt Base Mesh”:

So the workflow is to subdivide the mase mesh (in this example 5 levels were used) to increase the resolution of the mesh to be able to sculpt the details. When changing the topology a lot e.g. when moving it around you enable the Sculpt base Mesh – so that the base mesh is adjusted according to the high poly mesh.

Another option is to press the button Apply Base to make the base mesh fit the high poly mesh after you sculpted on higher subdivision level.

Blender 2.9

The next tutorial will be about exporting the high and low poly models as FBX and then do an automatic unwrapping in Substance Painter, before baking the mesh maps and adding a smart material for texturing.

In many projects related to architectural visualization using Blender, you can have a starting point from a model received from a client in another software, such as SketchUp. It is quite common to get a SketchUp file from the client and get a request to make it look “pretty” with a render in Cycles. Unfortunately, you don’t have a default option to import SKP files in Blender.

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Is there a way to import SketchUp files in Blender? Better yet, can you import them in Blender 2.9?

A couple of weeks ago, we posted some news regarding one of the few working Add-ons that enabled Blender to import data from SketchUp, which was originally a project from developer Martijn Berger. The project was left untouched for a long time until Arindam Mondal forked the script and updated the code to version 2.8.

The latest release from Arindam Mondal is version 0.21 of the script, which works with Blender 2.83 LTS and also Blender 2.9! The script uses SketchUp 2020 SDK, which makes it compatible with the latest SKP versions available.

How to install the SketchUp importer for Blender 2.9? After visiting the previous link and downloading the latest release from Arindam Mondal, you can open the Edit → Preferences menu in Blender 2.9 and use the “Install” button from the Add-ons tab.

Blender 2.9

There you can point to the downloaded file and install the Add-on. Enable the tool in your Add-ons, and it appears as a new option from the File → Import menu.

Based on my personal experience with the import process of SketchUp files to Blender, you should keep in mind that a few errors might appear when getting SKP data to Blender. The most common issues are faces with dozens of triangles, which doesn’t work well with modifiers such as the Subdivision surface. For that reason, a lot of artists still find it more productive to rebuild the model again in Blender.

In any case, you can use the Add-on to include SKP files in your architectural visualization workflow with Blender.

We hope the developer can add versions of the script for Linux and macOS in the future.

Blender 2.9

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