Blender 2.83

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  1. Blender 2.83 Lts
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Blender Foundation
File size:
135 MB
Date added:
Aug 19, 2020 Last update check: 1 minute ago
Runs on:
Windows 7 64-bit / 8 64-bit / 10 64-bit

The second update of the Blender 2.80 milestone release is here! With again over a thousand fixes and several important updates that were planned for the 2.8 series. In this release you will find UDIM and USD support, MantaFlow fluids and smoke simulation, AI denoising, Grease Pencil improvements, and much more! Blender Version Broken: version: 2.83 branch: master - commits after date: 2020-04-06 21:23, hash: rB10f0e003a95a (can't get commits numbers because can't run the app of latest build. Only have zip files names of builds blender-2.83-1239cab11ff9-windows64, blender-2.83-ea5a2efb5707-windows64, blender-2.83-9d0f4520768f-windows64).

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Blender is a free, open-source professional 3D creation software allowing modeling, animation, rendering, texturing, lighting, shading, post-production. It is suitable for architectural modeling, but requires huge knowledge of graphic editing.

Blender is open-source, free to download and use but it is more oriented towards advanced users. User interface is complex so it requires a considerable investment of time. Fortunately, there is a big online community; also user manuals and documentation can help you start with this software.

The portable version is available also.


  • Modeling
    Sculpting, retopology, modeling, curves. Blender’s modeling toolset is extensive.
  • Animation
    Designed for animation, Blender is being used for award-winning shorts and feature films.
  • Rendering
    Create jaw-dropping renders thanks to Cycles, high-end production path tracer.
  • Simulation
    Featuring industry-standards libraries like Bullet and MantaFlow, Blender offers powerful simulation tools.
  • Video Editing
    The Video Editor offers a range of basic yet very efficient tools.
  • Scripting
    Featuring an extensive Python API, every tool is available for scripting and customization.
  • VFX
    From camera and object motion tracking to masking and compositing, you can “fix it in post”.
  • Interface
    Because of its custom architecture, Blender’s UI, window layout and shortcuts can be fully customized.
  • Pipeline
    Integration with multiple pipeline tools is pivotal in many productions.

For more information please visit

What’s new in version 2.83.5:

Blender 2.83.5 LTS features a total of 25 bug fixes:

  • FCurve editor crash when zooming out to limit.
  • Crash displaying the same mesh in two windows.
  • Fix interface artifacts on Intel GPUs.
  • Outliner Make Single User crash.
  • Eevee cubemaps shows black.
  • Smooth brushes crasing in dyntopo.

For more information and a full list of improvements please visit

What’s new in version 2.83.4:

Blender 2.83.4 LTS features a total of 19 bug fixes:

  • Crash when adjusting sequencer property.
  • GPencil: Fix unreported missing strokes in interpolation.
  • Crash related to viewing video files.
  • Mantaflow Field weights cannot be animated.
  • Batch Generate-Previews doesn’t work anymore.
  • Dimensions fail on negative scaled axis.

For more information and a full list of improvements please visit

What’s new in version 2.83.3:

Blender 2.83.3 LTS features a total of 17 bug fixes:

  • Fix alignment/size issue on ARM/RPi architecture.
  • EEVEE: Cubemaps shows black.
  • Blender Freezes when using the 3d Scale Gizmo.
  • GPU: Apple/Nvidia Proxy check.
  • Fix missing GPU image free in background mode.
  • Overlay: Weight colors are not in render in the right colorspace.

For more information and a full list of improvements please visit

What’s new in version 2.83.2:

Blender 2.83.2 LTS features a total of 15 bug fixes:

  • Random crash when rendering animation.
  • Overlay: Outline Selected overlay doesn’t affect armatures.
  • Crash when closing window while Outliner shows screens.
  • Crash on undo Draw Face Sets stroke with dyntopo active.
  • Fix random crash in Cycles smoke volume loading.
  • UV Editor: Fix Vertex Overlay color not being color managed.

For more information and a full list of improvements please visit


What’s new in version 2.83.1:

The first maintenance release of the first long-term support release is out.

Blender 2.83.1 LTS features a total of 33 bug fixes. There are no new features so it is safe to upgrade during production. A new maintenance release is already being worked on and planned for early July, the goal is to update LTS versions as often as possible in a “rolling release” fashion.

For more information and a full list of improvements please visit

What’s new in version 2.83:

New features include VR support, OpenVDB import, OptiX viewport denoising and a powerful new physics-enabled Cloth Brush.

  • Grease Pencil
    Completely rewritten from scratch, the new Grease Pencil is much faster and better integrated with Blender.
  • Volumes
    OpenVDB files can now be imported and rendered with the new volume object.
  • Virtual Reality
    Initial native virtual reality, focused on scene inspection.
  • Cycles
    Adaptive sampling, OptiX viewport denoising, improved shader nodes, and more.
    New render passes, improved light cache and high-quality hair transparency.
  • Sculpt
    Face sets to control visibility, cloth brush, and many more improvements.

For more information and a full list of improvements please visit Blender 2.83 Release Notes and

About Blender Foundation

The Blender Foundation (2002) is an independent public benefit organization with the purpose to provide a complete, free and open source 3D creation pipeline, managed by public projects on
Its spin-off corporation Blender Institute (2007) hosts the foundation’s offices and currently employs 15 people who work on the Blender software and creative projects to validate and stress Blender in production environments.


Blender 2.83

Blender 2.83 Lts

Blender 2.82

Blender 2.81

Blender release 2.81. New features include a completely new sculpting system with new brushes and masking, cycles and EEVEE improvements, UI improvements, Denoise, RTX support, and so much more.
The best new features in Blender 2.81. Including the new AI denoiser, optix and rtx support, open vdb remesher, new sculpting tools, quad remesher, video editing, cycles improvements, eeevee improvements, render improvements, and more!
This is a brief overview meant to get you quickly acquainted with all of the new features.

Blender 2.80

Tiger – Blender 2.80 demo by Daniel Bystedt
Goodnight Claire – Blender 2.80 demo by Daniel Bystedt
Tree Creature – Blender 2.80 demo by Daniel Bystedt
Grease Pencil Sketching – Blender 2.80 demo by Jama Jurabaev
Space Suit – Blender 2.80 demo by Jama Jurabaev
HERO – Blender Grease Pencil Showcase
Blender Screenshot
A Whole New Workspace – Sculpt –
A Whole New Workspace – Model –
A Whole New Workspace – Animate –
A Whole New Workspace – Edit & Grade –
What You See Is What You Need – Random Colors –
What You See Is What You Need – Colored Wireframes –
What You See Is What You Need – Look Dev –
Intuitive Widgets –
Toolbars –
Principled Hair BSDF –
Cryptomatte –
Random Walk Subsurface Scattering –
Subdivision and Displacement –

Blender 2.83 Download

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Blender is an extremely powerful, cross-platform 3D graphic tool. It comes with multitude of powerful features for editing, rendering, 3d modeling, animation, and playback. Discover the wide toolset available in Blender, defining a complete pipeline (from modeling to sequence editing) controlled by a flexible and consistent user interface.
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more.