Blender 2.77

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Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.

Blender 2.77 Manual

2.77

Home of the Blender project - Free and Open 3D Creation Software. CG Masters share a quick overview of the new features in Blender 2.77. Lee Salvemini writes: Blender 2.77 is out and it's never been a better time to get into this awesome 3D package! Thought I'd do a short overview video highlighting some of the features and updates.

Blender 2.77 Uv Mapping

Key Features:

  • Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
  • Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
  • High quality 3D architecture enabling fast and efficient creation work-flow;
  • More than 200,000 downloads of each release (users) worldwide;
  • User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com;
  • Small executable size, easy distribution.

Download: Blender 2.77 32-bit 67.3 MB (Open Source)
Download: Blender 2.77 64-bit 79.9 MB
View: Blender Home Page Release Notes

As requested long ago by Nathan, Velvet Revolver has now support for h264 encoding. This is still experimental, but should work both for proxy generation and full-res copy creation. Reasons for such change are actually simple.

Technically, the suitable formats for editing are ProRes and MJPEG. This is especially true when you want to change the speed of those videos by using the “Speed control” effect in Blender’s Video Sequence Editor.

Second, my old recycled laptop computer, a Pentium M from 2005 (!), finally died. I was never able to edit videos on it, for obvious reasons. Last month, I bought myself a newer machine, an i5 ThinkPad from 2010. Video editing there seems promising with SSD, but asking for ProRes or MJPEG is simply too much because disk space there is an issue – the files are simply too big.

Used and older computers are great because you save some electronic waste and prove, at the same time, that 2D video can be achieved at lower cost machines, which can be crucial for activist groups. If you’re in the field, you need something fast, light and at hand, so h264 makes a hell lot of sense in this scenario.

Thanks Nathan for pointing that out in the first place and encouraging it, even though time has been short here and it took way longer than expected to have the peace of mind of implementing those changes.

2.77a

Beware, though! Changes with the “Speed Control” effect may not render or work as expected since h264 is not an intra-frame codec. Test whatever you want to do before assuming things will go smooth with the 30′ documentary you have to deliver in the next 2 days.

Blender 2.77

Blender 2.77 Tutorials

Also: as pointed out at GitHub, Velvet Revolver was having issues when converting files down from 59.94fps to 29.97fps. When Blender 2.77 was released, direct access to the project’s FPS* seemed not to be working, so I changed the code to mimic the way Blender was supposedly calculating it. It turns out the old code is actually working now, so I raised the previous version from the dead and any problems should be fixed now.

Blender 2.77a Download

*bpy.context.scene.render.fps