Blender-Archipack is carefully designed from scratch with speed in mind.
Ease of Use
Blender-Archipack is built around concepts that are intuitive and easy to master.
Whether you want blender 2.0 for your personal home use, in your food and drinks business, or even to resell at a profit, you will find the ones suitable for you. To ensure that all blender 2.0 are high quality, vendors are strictly scrutinized to ascertain that they meet all recommended standards. Blender 2.93.0 Beta April 19, 23:08:36- 0566ebdebeeb Linux 64 bit 147.86MB; Blender 3.0.0 Alpha April 19, 23:16:40- 795f024558b8 Linux 64 bit 147.81MB; Blender 2.93.0 Beta April 19, 23:15:39- 0566ebdebeeb macOS Intel 64 bit 201.16MB; Blender 2.93.0 Beta April 19, 12:08:45- c75b2019e101 macOS Arm 64 bit 162.66MB. Blender 's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked. Map UV and ID Mask Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures.
Blender is available for Windows 7 and above, and Mac OS X 10.6 and above. 2.92 and 2.83 LTS are the last supported Releases for Windows 7. MacOS 10.12 with 2.8x and 10.13 and higher with 2.92 are also needed at Apple PC. Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC.
Blender-Archipack includes a realtime on-screen editing interface for even faster, more intuitive object management.
No design constraints
Keep complete and total control of generated objects at any time, down to the most minute details.
Blender-Archipack contains a collection of parametric architectural primitives.
Blender-Archipack is unique in the quantity and quality of features that are part of its core.
|Archipack for blender 2.8+ / 2.91+||1.2.8x||2.x|
|Pricing||Free||49€ + vat|
|Wall, Door, Window, Slab, Fence, Stair, Floor, Roof, Truss||V||V|
|Kitchen generator, Molding, Blind, Beam, Measure, Custom wall/hole/doors/windows, 2d Sections||X||V|
|Single click floors and moldings||X||V|
|Auto-manipulate on object selection||X||V|
|Manipulate walls while drawing||X||V|
|Comprehensive material index assignment||X||V|
|UV ready including randomness for nearly infinite variations using a single pattern||X||V|
|Save materials to library||X||V|
|2d to 3d including polygon detection and advanced curve boolean/offset||X||V|
|Export 2d as svg||X||V|
|Enhanced tools to export for game engines||X||V|
|Terrain primitive including earthworks and roads||X||V|
What's new in Archipack 2.0 ?
Based on experiments done in 1.4, refactored main class nearly every object depends on, so under the hood, i was able to implement stronger and much easyer to use manipulators. This also allow walls to snap together and perfecly fitting geometry at intersections when not crossing at 90°.
Ready to render is not only a word, in 2.x every single object is uv unwrapped, and use clever method to randomize textures, so even when using a single tileable texture you'll never find 2 planks or beams or step of stair with the same aspect !
- Auto manipulate: manipulators auto enable when you select an object
- Wall use presets system, allow fine control of inside / outside material for each segment, and they now fit perfectly with roof.
- Every object now implements easy to use material assignment for each part using a comprehensive drop down list with material name.
- Improved material library management allowing to save / replace materials into library, and support for multiple library files.
- Slightly tuned window adding joints and frame between glass panels, support for hung windows and curtain generator.
- Support for step and sill for doors, material assignment now allow glass panels.
- Add Geographical sunlight with 350 worldwide city locations (extendable)
- Add Volume / Area 2d object, computing a text with those values (and updating in real time when manipulating surrounding walls).
- Add Beam object, with support for user defined profile.
- Support for internationalization.
Blender 2d Animation Download
And many bugfixes / other improvements.
Objects generated by Blender-Archipack are regular blender meshes, this ensures the highest level of portability and allows rendering on any render-farm.
Blender 2.8 Download Link
Presets and materials
In addition to everything one would expect in a sophisticated archviz solution, Blender-Archipack also possesses a number of important features including material library and powerful presets management.
Blender 2.0 Bouncing Ball
SCS Blender Tools
Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Hence, we decided some years ago to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds, and to create mods for our games. This set of tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator. What is possible is now only bound by our players’ creativity. We have been and will continue to constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. This toolchain and its future updates will always remain free-of-charge.
Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. The source code is also freely available, which may prove quite interesting for the coders out there:
SCS Blender Tools
We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. Our team will actively monitor the forums and provide guidance where and when needed. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.